About MSO Games

A solo-dev indie studio building competitive single-player classics.

The short version: One developer (Erik), Linux-first, building MSO FreeCell Arena and MSO Minesweeper Arena for desktop and mobile. No ads, no third-party analytics, no microtransactions, no dark patterns. Ever.

Who's behind this

Hi — I'm Erik, the solo developer behind MSO Games. I started this project because I love playing FreeCell and I wanted this game to exist. I spent a long time trying to get other developers to understand the experience I had in mind — competitive, deep, ad-free, with real visibility into how you actually played — and eventually realized that if it was going to exist at all, I was going to have to build it myself.

Ads in games are something I feel strongly about. They destroy the flow and the enjoyment of a game — the whole point of a coffee-break round is the coffee-break feeling, and you can't have that when a video ad is shouting at you between hands. "No ads, ever" isn't a marketing line; it's a non-negotiable.

My professional background is in Business Intelligence, which is where the analytics depth of MSO Games comes from — per-deal leaderboards, skill radar charts, replays, percentiles, the works. Showing players how they actually performed, against a comparison set that means something, is the part of this project that genuinely excites me. Most card games have stat screens that exist; very few have stat screens that say anything useful.

Development happens on Linux, with cross-platform builds for Windows, macOS, iOS, and Android. The Linux build isn't an afterthought — it's the build I run every day.

What we ship

Both games run natively on Windows, macOS, and Linux (Electron, code-signed and notarized). FreeCell on mobile is currently in Google Play Open Testing and iOS TestFlight; Minesweeper on mobile is next on the list. See the roadmap for what's shipped and what's coming.

Trust & verification

Every desktop build is code-signed and verifiable — Azure Trusted Signing on Windows, Apple Developer ID with notarization on macOS, signed AppImage on Linux. Mobile builds are distributed through Google Play and Apple's App Store with their own signing requirements. Your operating system will refuse to run, or warn loudly, if any of those signatures fail.

What we promise

The MSO Games brand promise is the inverse of the modern free-to-play playbook:

MSO Games is free to play during open beta on every platform. The long-term plan is a low flat subscription that unlocks the social features (leaderboards, rivalries, Hall of Fame) — never ads, never microtransactions.

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